

Imagine my relief when I found out that the evil party was literally a single little triangle whose Z-coordinates on two of the three points was 0.004 too high. Furthermore, I've edited the engine block as to prevent the engine from clipping through the side-wall.

Now I'm currently working on getting the two big triangles of the side-wall coordinated so that the texture fits with the cockpit texture, and my goal is to make it in a way that it's going to be close-to-impossible to tell that the engine cover isn't actually from the original BT49 model. After that, I'll also have to do the underside of the engine cover, AKA the "Steel" material, but that's going to be child's play anyway. I'll save the left half as a separate model, as that'll need a separate UV mapping. I've only edited one half of the engine cover so far, as I can simply copy and mirror it to the left side. I've also eliminated the many many many many polygons that were unnecessary as those literally made up the blue stripes, and as can be seen here, I can simply do the same trick with texturing. Furthermore, I've adjusted said few polygons to fit on the edge of the "new" engine cover. I've basically finished the engine cover now, as in, i'm re-using parts of the old engine cover, namely the side parts that cover the back of the side pods, as those are perfectly adjusted to fit onto the pods and barge boards. The engine block is wider on the left of the X-axis than on the right and therefore clips through the engine cover just a tiny little bit. So I'll have to work on the engine block, too! And then I'm going to work on the exhaust, and then I'll finally get to finishing the liveries, and then I'll start with the cockpit interior so I can finally get the thing into rFactor for visual testing.Īs I'm writing this, I tried out the whole mirroring stuff, and I've noticed one more thing. I'm having good progress with the engine cover now, I've come to the conclusion that the best way to do it for me would be editing one side of the engine cover first, and then, since the thing is symmetrical, copying it over and mirroring the faces on the X-axis, which would then save me a good lot of time. I am a definite perfectionist when it comes to that, but at some point, enough is enough. Otherwise I'd have to ask around and somehow find out which BT49 chassis used the other exhaust system and when that exact chassis was entered at what event for whom. For now I'll build the car with the center exhausts and the fitting engine cover and that'll be it. I mean, look, I absolutely love the help I'm getting here with all the information and all the data and visuals to help me build the car, but at some point I gotta draw the line. So you're telling me that one of the BT49Ds had this "typical"-ish exhaust design.
